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New Single Player Module Details.

 
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SorceressAshura
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Joined: 27 Dec 2006
Posts: 195


Location: Chicago, IL

PostPosted: Tue Sep 02, 2008 4:49 am    Post subject: New Single Player Module Details. Reply with quote

This is really a basic outline, more for me to keep track of things. I wanted it viewable for you all in case you had ideas or concerns.
-------------------------------------------

New SP Module
entitled "???."
(I've yet to come up with a proper name)
By SorceressAshura.


Setting & Time: Fort Rhydin, 300 years in the past to the current time for the PW.
Character Groups: Royal Family, Rhydin Guild Leaders, and Moondalle Nation.


Royal Family.
King Trystaun. - Male. - Human.
Queen Adessa. - Female. - Daedrian Race.
Princess Astrelle. - Female. - Half Daedrian / Half Human.
Prince Terrance. - Male. - Half Human / Half Elf.
First Knight - Player.

Rhydin Guild Leaders. - Party Companions.
Moniqua Evestone. - Female - Halfling.
Curielle Monroe. - Female. - Elf.
Dante Faust. - Male. - Gnome.
Logan Kirstad. - Male. - Human.

Moondalle Nation.
Asteric Rowe. - Female. - ??
Ranick Ironblood. - Male. - Dwarf.
Morticky. - Male. - Gensai.
Silvia Rosen. - Female. - Drow.

Main Objective:
Helping to establish Rhydin City, and unlock magic through the discovery of forgotten gods.

Technical Systems.
Death System: Incorperating from the PW. IE, duplicate spirit areas.

Rest System: Camp based, the player will have to set up camp in order to rest, or find an inn.

Food & Cooking System: Various dishes will grant player stat bonuses, and advantages like haste, see invisible, and fire breath.

Dynamic Companions; Each companion will have thier own role in the story, therefore different dialogs for each situation. 4 companions total.
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Zodiac knight
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Joined: 15 Aug 2008
Posts: 35


Location: UK

PostPosted: Tue Sep 02, 2008 8:47 am    Post subject: Reply with quote

So this is to show the player Rhydin's history? Does this connect to Rhydin planes - as in is it a continuing timeline - Or is it a stand alone that introduces Rhydin's concepts and gameplay? Oh and about a name for the module how about something to do with the first of something.
First breath. For instance. I don't mean this as a suggestion, more like... Imagery of the module if that makes any sense?

P.S. If you make a curry does that give the player fire breath? lol!
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SorceressAshura
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Joined: 27 Dec 2006
Posts: 195


Location: Chicago, IL

PostPosted: Tue Sep 02, 2008 11:29 pm    Post subject: Reply with quote

Zodiac knight wrote:
So this is to show the player Rhydin's history? Does this connect to Rhydin planes - as in is it a continuing timeline - Or is it a stand alone that introduces Rhydin's concepts and gameplay? Oh and about a name for the module how about something to do with the first of something.
First breath. For instance. I don't mean this as a suggestion, more like... Imagery of the module if that makes any sense?

P.S. If you make a curry does that give the player fire breath? lol!


First Breath,..I like where your going, but no... for the story I have in mind it wouldn't fit.

This module will be like a Beginners guide to the PW. Many of the systems I have in place for the PW will be in this module to give players an idea of what to expect when they die, rest, or even level up. It will also introduce them to the lore of Rhydin. Giving them a personal glance into what made the Rhydin Planes what it is today. Who the leading NPCs are, how they interact with everyone else. It'll also help the player get familar with the geography of the Rhydin Planes. Where to go for quests, where to find treasure, and it will also tell them how to defeat certain foes.

I've also been entertaining the idea of somehow exporting the player's character from the module, and incorperating them into the PW when it launches. Since its set 300 hundred years in the past, maybe the old character will be set up as an ancestor to the player's new character in the PW. I'm not 100% on this, but it is an idea I've been kicking around.
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Zodiac knight
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Joined: 15 Aug 2008
Posts: 35


Location: UK

PostPosted: Wed Sep 03, 2008 4:50 pm    Post subject: Reply with quote

How many quests are planned for the Rhydin planes? Either that hasn't been posted, hasn't been finished yet or I've not been able to access the info here. And it's good that my suggestion wouldn't work because I must have interpreted some of the stuff wrong. This means that I'll be even more surprised when the module is released.



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