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Scripting help please!

 
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Zodiac knight
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Joined: 15 Aug 2008
Posts: 35


Location: UK

PostPosted: Fri Sep 05, 2008 5:49 pm    Post subject: Scripting help please! Reply with quote

Ok I have the script generator. But, I can't get the effect I want. Basically I wanted to make a script that on correctly placing an item a beam was fired into a central pillar and placing an item incorrectly teleported the player back outside the area. Once all of the items were placed correctly a beam was fired from a central pillar into a locked door, destroying a glyph and unlocking the door. I tried using the if this then that script but it wasn't having any of it. "
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NOTE: you cannot make multiple in one with this program (the if this then that structure) Instead make a nested if, like: If this, if that (ie one inside of the other)

How do I get around this problem with no scripting experience whatsoever?
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SorceressAshura
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PostPosted: Thu Sep 11, 2008 9:21 am    Post subject: Reply with quote

I'm not sure what you mean. Can you describe the puzzle in full detail? .. Is the item in the players inventory?.. or is it a placable he/she has to move?...  that kinda thing.
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Zodiac knight
Traveler


Joined: 15 Aug 2008
Posts: 35


Location: UK

PostPosted: Thu Sep 11, 2008 4:43 pm    Post subject: Reply with quote

Right, time for a detailed description ( sorry bout the lack of screenshots here, but I'll put in stuff like fig. 1 just in case I work it out and put pics in a seperate post.)

The players objective is to place 7 gems, referred to as "colourless gem" (which are located in a lockbox so yeah they will be in your inventory when the scripting happens) on the correct pedestal, scattered around the room in a semi circle.
(fig. 1) Each gem has a description allowing the player to figure out where each item is placed. Should an item be placed correctly it's pedestal should fire out a beam of light connecting with a pillar placed in the centre of this half ring of pedestals. (the obelisk (no fade) placeable) Should the player place an object incorrectly, they will be stripped of the gems (even the correctly placed gems will vanish) and be placed in the box (highlighted in fig. 1) furthermore, the player will be teleported out of the crypt to the surface. It is designed to be as annoying as possible so as to discourage the trial and error method. (unless you have a better method of solving that problem) Anyway, once all 7 gems are placed correctly and the obelisk is the centre of all 7 beams of light, one beam is fired through the obelisk towards a door, "locked" by a glyph sealing the way.(fig. 2) upon contact with the glyph, (that'll need some good timing) the "implosion" effect is played (because this is the closest I could get to making the glyph dissipate into the air) And both glyph and ripple dissapear, leaving the way open to the vault of kings and a boss battle. (but that's off subject) Phew. Is that enough detail to help?



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